Well there’s the “damsel in distress” but I think that ones headed out the door.
How about in RPGs, where it seems NO ONE is capable of doing anything on their own, so they ask you, the main character. Yes, you get paid, but from killing a group of orc, to picking carrots, you will be doing all the work. There is even a moment in Dragon Age 2 where you character exclaims “Can’t anyone do anything for themselves around here” in which Isabela, the character you are talking to replies “Must be something in the water”.
Using Quick-Time events instead of actual gameplay for your boss battles because you’re a lazy programmer with no care for adventure, and feel that pushing circle at the correct time is in some way the same as actually killing the thing and…*breathes* moving on…
Escort missions, where you are placed in charge of the dumbest/slowest human/animal/creature on planet. Play the first Bioshock and grind your teeth as the little sister that has been placed in your care needs to walk as slow as possible to the ONE DOOR you need opened, just to stop at every dead body she sees to collect Adam.
Invisible walls: Don’t really know if this is a trope, as every game needs to be a certain size, but some games are better at hiding theirs than others. Skyrim is really good at this, and I’ve only ran into their walls twice, and I’ve been playing that for over a year. But cut to Dragon Age Inquisition where m main character CANT EVEN SWIM! Come on Bioware, its the PS4, I think it can handle swimming.
Lets see…asylums/ mental institutes are always bad. Always.
Don’t trust the dude with the monocle (bonus points if they are military and wear a Nazi-esque uniform all the time.
Read other related questions on Quora:
- Is playing video games a waste of time?
- Are video games art? Why or why not? What are good examples?
- What life lessons have video games taught you?
from Quora http://ift.tt/2inbGxf
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